Overview
Gameplay & scenario
You play as a security chief in a building. One evening, while you close the building, a group of mercenaries take in hostage the few employees still on site. They disable communications and you lock yourself in the security room.
All seems lost, but, helped by Billy, a young security agent, you will try to call the police et rescue the hostages.
Through your interface, you can see the action in your security monitors, give to billy simple orders like "Walk!", "Run!", "Stop!" and enable/disable electronic systems to attract or distract mercenaries.
Combining theses orders, your imperfect vision of the gameworld throught yours monitors and by activation or diactivation of different interactive elements, you have to resolve the puzzle in each levels for lead Billy, floor by floor, to his objectives without be spotted by mercenaries.
This game is based on his scenario, hitself served by the gameplay. Offscreens induced by the fixed camera system allowing to create many twists.
Technical characteristics
Type : Stealth/puzzle
Engine : Unity 5